GUIText.text
var text: string;
string text;
text as string
Description

The text to display.

	guiText.text = "Hello";
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        guiText.text = "Hello";
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		guiText.text = 'Hello'