var audio: AudioSource;
AudioSource audio;
audio as AudioSource

The AudioSource attached to this GameObject (Read Only). (null if there is none attached).

	var other : GameObject;;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public GameObject other;
    void Example() {;
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public other as GameObject

	def Example() as void: