The Collider attached to this GameObject (Read Only). (null if there is none attached).
var other : GameObject; other.collider.material.dynamicFriction = 1;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public GameObject other; void Example() { other.collider.material.dynamicFriction = 1; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public other as GameObject def Example() as void: other.collider.material.dynamicFriction = 1