The NetworkView attached to this GameObject (Read Only). (null if there is none attached).
var other : GameObject; other.networkView.RPC("MyFunction", RPCMode.All, "someValue");
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public GameObject other; void Example() { other.networkView.RPC("MyFunction", RPCMode.All, "someValue"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public other as GameObject def Example() as void: other.networkView.RPC('MyFunction', RPCMode.All, 'someValue')