The Transform attached to this GameObject. (null if there is none attached).
var other : GameObject; other.transform.Translate(1,1,1);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public GameObject other; void Example() { other.transform.Translate(1, 1, 1); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public other as GameObject def Example() as void: other.transform.Translate(1, 1, 1)