type | The type of Component to retrieve. |
Returns all components of Type type
in the GameObject.
// Disable the spring on all HingeJoints // in this game object var hingeJoints : HingeJoint[]; hingeJoints = gameObject.GetComponents.<HingeJoint>(); for (var joint : HingeJoint in hingeJoints) { joint.useSpring = false; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public HingeJoint[] hingeJoints; void Example() { hingeJoints = gameObject.GetComponents<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public hingeJoints as (HingeJoint) def Example() as void: hingeJoints = gameObject.GetComponents[of HingeJoint]() for joint as HingeJoint in hingeJoints: joint.useSpring = false
Generic version. See the Generic Functions page for more details.