static
function
DrawProcedural(topology:
MeshTopology,
vertexCount:
int,
instanceCount:
int = 1):
void;
static void DrawProcedural(MeshTopology topology,
int vertexCount,
int instanceCount = 1);
static
def
DrawProcedural(topology as MeshTopology,
vertexCount as int,
instanceCount as int = 1)
as void
Description
Draws a fully procedural geometry on the GPU.
DrawProcedural does a draw call on the GPU, without any vertex or index buffers.
This is only useful on DirectX 11 level hardware where shaders can read
arbitrary data from ComputeBuffer buffers.See Also: Graphics.DrawProceduralIndirect, SystemInfo.supportsInstancing.