Returns the attitude (ie, orientation in space) of the device.
// Rotate the object to match the device's orientation // in space. function Update () { transform.rotation = Input.gyro.attitude; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { transform.rotation = Input.gyro.attitude; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: transform.rotation = Input.gyro.attitude