Returns the gravity acceleration vector expressed in the device's reference frame.
var movementScale: float; function Update() { // A "spirit level" - the dot product of the gravity and the Y axis (ie, Vector3.up) // is a measure of how far the device is from level on that axis (it will be zero // if the device is perfectly level). This value can be used to position an object // to act as the "bubble". var pos = transform.position; pos.y = Vector3.Dot(Input.gyro.gravity, Vector3.up) * movementScale; transform.position = pos; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public float movementScale; void Update() { Vector3 pos = transform.position; pos.y = Vector3.Dot(Input.gyro.gravity, Vector3.up) * movementScale; transform.position = pos; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public movementScale as float def Update() as void: pos as Vector3 = transform.position pos.y = (Vector3.Dot(Input.gyro.gravity, Vector3.up) * movementScale) transform.position = pos