Returns the acceleration that the user is giving to the device.
var forceVec: Vector3; function FixedUpdate() { // Apply forces to an object to match the side-to-side acceleration // the user is giving to the device. rigidbody.AddForce(Input.gyro.userAcceleration.x * forceVec); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Vector3 forceVec; void FixedUpdate() { rigidbody.AddForce(Input.gyro.userAcceleration.x * forceVec); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public forceVec as Vector3 def FixedUpdate() as void: rigidbody.AddForce((Input.gyro.userAcceleration.x * forceVec))