HandleUtility.GUIPointToWorldRay
static function GUIPointToWorldRay(position: Vector2): Ray;
static Ray GUIPointToWorldRay(Vector2 position);
static def GUIPointToWorldRay(position as Vector2) as Ray
Description

Convert 2D GUI position to a world space ray.

Uses the current camera to calculate the ray.

See Also: WorldToGUIPoint, RaySnap.