Count is set to zero, and references to other objects from elements of the collection are also released.
// Creates a Hashtable, adds 2 elements and then clears itvar h : Hashtable; h = new Hashtable(); h.Add("1","one"); h.Add("2","two"); Debug.Log(h.Count); h.Clear(); Debug.Log(h.Count);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Hashtable h; void Example() { h = new Hashtable(); h.Add("1", "one"); h.Add("2", "two"); Debug.Log(h.Count); h.Clear(); Debug.Log(h.Count); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public h as Hashtable def Example() as void: h = Hashtable() h.Add('1', 'one') h.Add('2', 'two') Debug.Log(h.Count) h.Clear() Debug.Log(h.Count)