HingeJoint.motor
Description
The motor will apply a force up to a maximum force to achieve the target velocity in degrees per second.
The motor tries to reach /motor.targetVelocity/ angular velocity in degrees per second.
The motor will only be able to reach /motor.targetVelocity/, if /motor.force/ is sufficiently large.
If the joint is spinning faster than /motor.targetVelocity/ the motor will break.
A negative /motor.targetVelocity/ will make the motor spin in the opposite direction.
The /motor.force/ is the maximum torque the motor can exert. If it is zero the motor is disabled.
The motor will brake when it is spinning faster than /motor.targetVelocity/ only, if /motor.freeSpin/ is false.
If /motor.freeSpin/ is true the motor will not brake.
// Make the hinge motor rotate with 90 degrees per second and a strong force. hingeJoint.motor.force = 100;
hingeJoint.motor.targetVelocity = 90;
hingeJoint.motor.freeSpin = false;
using UnityEngine;
using System.Collections;
public class Example : MonoBehaviour {
void Example() {
hingeJoint.motor.force = 100;
hingeJoint.motor.targetVelocity = 90;
hingeJoint.motor.freeSpin = false;
}
}
import UnityEngine
import System.Collections
public class Example(MonoBehaviour):
def Example() as void:
hingeJoint.motor.force = 100
hingeJoint.motor.targetVelocity = 90
hingeJoint.motor.freeSpin = false
Modifying the motor automatically enables the motor by setting HingeJoint.useMotor to true.