HingeJoint.useSpring
var useSpring: bool;
bool useSpring;
useSpring as bool
Description

Enables the joint's spring.

	hingeJoint.useSpring = true;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        hingeJoint.useSpring = true;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		hingeJoint.useSpring = true