Currently connected players.
// Requests info from the master server and prints // the number of players playing on each host function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.connectedPlayers + " are connected to " + element.gameName); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.connectedPlayers + " are connected to " + element.gameName); } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: hostData as (HostData) = MasterServer.PollHostList() for element as HostData in hostData: Debug.Log(((element.connectedPlayers + ' are connected to ') + element.gameName))