How much force will be applied to attached rigidbodies?
// Make it behave like india rubber, increase the value to increase // the force applied back to the colliders transform.GetComponent(InteractiveCloth).attachmentResponse = 10;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { transform.GetComponent<InteractiveCloth>().attachmentResponse = 10; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: transform.GetComponent[of InteractiveCloth]().attachmentResponse = 10