How much force will be applied to colliding rigidbodies?
// Make the cloth apply forces on what it touches. transform.GetComponent(InteractiveCloth).collisionResponse = 0.2;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { transform.GetComponent<InteractiveCloth>().collisionResponse = 0.2F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: transform.GetComponent[of InteractiveCloth]().collisionResponse = 0.2F