The density of the cloth.
// This will simulate heavy cloth like "chain mail" transform.GetComponent(InteractiveCloth).density = 50;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { transform.GetComponent<InteractiveCloth>().density = 50; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: transform.GetComponent[of InteractiveCloth]().density = 50