InteractiveCloth.friction
var friction: float;
float friction;
friction as float
Description

The friction of the cloth.

Must be between zero and one.
	// Make the cloth slide on any surface

transform.GetComponent(InteractiveCloth).friction = 0;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        transform.GetComponent<InteractiveCloth>().friction = 0;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of InteractiveCloth]().friction = 0