The torque that needs to be applied for this joint to break.
// Makes the joint break when a torque larger than 10 is applied hingeJoint.breakTorque = 10; // Makes the joint unbreakable hingeJoint.breakTorque = Mathf.Infinity;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { hingeJoint.breakTorque = 10; hingeJoint.breakTorque = Mathf.Infinity; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: hingeJoint.breakTorque = 10 hingeJoint.breakTorque = Mathf.Infinity