Whether the drive should attempt to reach position, velocity, both or nothing.
// Create a JointDrive, configure it and assign the JointDrive to // the zDrive element of a configurable joint. function Start() { var joint : ConfigurableJoint = gameObject.AddComponent(ConfigurableJoint); joint.targetPosition = Vector3(0,0,-10); var drive : JointDrive = JointDrive(); drive.positionSpring = 50; drive.mode = JointDriveMode.Position; joint.zDrive = drive; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10); JointDrive drive = new JointDrive(); drive.positionSpring = 50; drive.mode = JointDriveMode.Position; joint.zDrive = drive; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: joint as ConfigurableJoint = gameObject.AddComponent[of ConfigurableJoint]() joint.targetPosition = Vector3(0, 0, -10) drive as JointDrive = JointDrive() drive.positionSpring = 50 drive.mode = JointDriveMode.Position joint.zDrive = drive