JointLimits.min
var min: float;
float min;
min as float
Description

The lower limit of the joint.

When the joint angle or position is below it, the joint will excert forces to constrain it.
	// Set the minimum hinge angle to be 20 degrees
	var limits = hingeJoint.limits;
	limits.min = 20;
	hingeJoint.limits = limits;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public JointLimits limits = hingeJoint.limits;
    void Example() {
        limits.min = 20;
        hingeJoint.limits = limits;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public limits as JointLimits = hingeJoint.limits

	def Example() as void:
		limits.min = 20
		hingeJoint.limits = limits