JointLimits.minBounce
var minBounce: float;
float minBounce;
minBounce as float
Description

The bounciness of the joint when hitting the lower limit of the joint.

	// Set the joint to bounce off when hitting the lower limit
	var limits = hingeJoint.limits;
	limits.minBounce = 1;
	hingeJoint.limits = limits;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public JointLimits limits = hingeJoint.limits;
    void Example() {
        limits.minBounce = 1;
        hingeJoint.limits = limits;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public limits as JointLimits = hingeJoint.limits

	def Example() as void:
		limits.minBounce = 1
		hingeJoint.limits = limits