The motor will apply a force up to force
to achieve targetVelocity
.
// Achieve 10 m/s. hingeJoint.motor.targetVelocity = 10;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { hingeJoint.motor.targetVelocity = 10; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: hingeJoint.motor.targetVelocity = 10