JointSpring.spring
var spring: float;
float spring;
spring as float
Description

The spring forces used to reach the target position.

	hingeJoint.spring.spring = 10;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        hingeJoint.spring.spring = 10;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		hingeJoint.spring.spring = 10