The flare asset to use.
// Assigns the flare of lf to this transforms light flare var lf : LensFlare; light.flare = lf.flare;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public LensFlare lf; void Example() { light.flare = lf.flare; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public lf as LensFlare def Example() as void: light.flare = lf.flare