The cookie texture projected by the light.
// Expose a reference to a texture in the inspector var newCookie : Texture2D; // Assign the cookie light.cookie = newCookie;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Texture2D newCookie; void Example() { light.cookie = newCookie; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public newCookie as Texture2D def Example() as void: light.cookie = newCookie