The flare asset to use for this light.
// Expose a reference to a flare in the inspector var newFlare : Flare; // Assign the flare light.flare = newFlare;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Flare newFlare; void Example() { light.flare = newFlare; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public newFlare as Flare def Example() as void: light.flare = newFlare