LineRenderer.useWorldSpace
var useWorldSpace: bool;
bool useWorldSpace;
useWorldSpace as bool
Description

If enabled, the lines are defined in world space.

This means the object's position is ignored, and the lines are rendered around world origin.
	// Creates a line renderer at the origin with 2 colors.

function Start() { var lineRenderer : LineRenderer; lineRenderer = gameObject.AddComponent(LineRenderer); lineRenderer.useWorldSpace = false; lineRenderer.material = new Material (Shader.Find("Particles/Additive")); lineRenderer.SetColors(Color.red, Color.yellow); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        LineRenderer lineRenderer;
        lineRenderer = gameObject.AddComponent<LineRenderer>();
        lineRenderer.useWorldSpace = false;
        lineRenderer.material = new Material(Shader.Find("Particles/Additive"));
        lineRenderer.SetColors(Color.red, Color.yellow);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		lineRenderer as LineRenderer
		lineRenderer = gameObject.AddComponent[of LineRenderer]()
		lineRenderer.useWorldSpace = false
		lineRenderer.material = Material(Shader.Find('Particles/Additive'))
		lineRenderer.SetColors(Color.red, Color.yellow)