Get a named color value.
propertyName
color.Common color names used by Unity's builtin shaders: "_Color"
is the main color of a material. This can also be accessed via color property. "_SpecColor"
is the specular color of a material (used in specularglossy
vertexlit shaders). "_Emission"
is the emissive color of a material (used in vertexlit shaders). "_ReflectColor"
is the reflection color of the material (used in reflective shaders).See Also: color property, SetColor, Shader.PropertyToID.print (renderer.material.GetColor("_SpecColor"));
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { print(renderer.material.GetColor("_SpecColor")); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: print(renderer.material.GetColor('_SpecColor'))