Gets the placement offset of texture propertyName
.
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTextureOffset property. "_BumpMap"
is the normal map. "_Cube"
is the reflection cubemap.See Also: mainTextureOffset property, SetTextureOffset.print(renderer.material.GetTextureOffset("_MainTex"));
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { print(renderer.material.GetTextureOffset("_MainTex")); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: print(renderer.material.GetTextureOffset('_MainTex'))