Gets the placement scale of texture propertyName
.
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTextureScale property. "_BumpMap"
is the normal map. "_Cube"
is the reflection cubemap.See Also: mainTextureScale property, SetTextureScale.print(renderer.material.GetTextureScale("_MainTex"));
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { print(renderer.material.GetTextureScale("_MainTex")); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: print(renderer.material.GetTextureScale('_MainTex'))