Material.SetVector
SetVector(propertyName: string, vector: Vector4): void;
void SetVector(string propertyName, Vector4 vector);
def SetVector(propertyName as string, vector as Vector4) as void
SetVector(nameID: int, vector: Vector4): void;
void SetVector(int nameID, Vector4 vector);
def SetVector(nameID as int, vector as Vector4) as void
Description

Set a named vector value.

Four component vectors and colors are the same in Unity shaders. SetVector does exactly the same as SetColor just the input data type is different (xyzw in the vector becomes rgba in the color).

See Also: SetColor, GetVector, Shader.PropertyToID.
	renderer.material.SetVector("_Color", Vector4(0,0,1,1));
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        renderer.material.SetVector("_Color", new Vector4(0, 0, 1, 1));
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		renderer.material.SetVector('_Color', Vector4(0, 0, 1, 1))