MaterialEditor.ShaderProperty
ShaderProperty(prop: MaterialProperty, label: string): void;
void ShaderProperty(MaterialProperty prop, string label);
def ShaderProperty(prop as MaterialProperty, label as string) as void
ShaderProperty(position: Rect, prop: MaterialProperty, label: string): void;
void ShaderProperty(Rect position, MaterialProperty prop, string label);
def ShaderProperty(position as Rect, prop as MaterialProperty, label as string) as void
Description

Handes UI for one shader property.

This function will draw appropriate UI for the given shader property, depending on its type.

Any custom MaterialPropertyDrawer objects defined for this property in the shader will also be applied. If you want to draw the "default" UI without any custom drawers, use DefaultShaderProperty function.

See Also: MaterialProperty, MaterialPropertyDrawer.