MaterialPropertyDrawer.Apply
Apply(prop: MaterialProperty): void;
void Apply(MaterialProperty prop);
def Apply(prop as MaterialProperty) as void
Parameters

prop The MaterialProperty to apply values for.
Description

Apply extra initial values to the material.

This function is called in all property drawers when a new material is created, or a shader is changed on an existing material. This lets the property drawers apply any extra values to the materials, for example to setup shader keywords.

Note that if you change a property by assigning a value to it, Apply() is not called automatically. If you have any extra setup you need it to do, you should call it yourself.