Returns state of the Read/Write Enabled checkbox when model was imported.
function Start () { var mesh : Mesh = GetComponent(MeshFilter).sharedMesh; print(mesh.isReadable); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().sharedMesh; print(mesh.isReadable); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: mesh as Mesh = GetComponent[of MeshFilter]().sharedMesh print(mesh.isReadable)