def
SetTriangles(triangles as int[],
submesh as int)
as void
Description
Sets the triangle list for the submesh.
A submesh is simply a separate triangle list. When the mesh renderer uses multiple materials, you should
ensure that there are as many submeshes as materials.It is recommended to assign a the triangle array after assigning the vertex array in order to avoid out of bounds errors.See Also: subMeshCount.