Uses interpolated normals for sphere collisions instead of flat polygonal normals.
transform.collider.smoothSphereCollisions = true;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { transform.collider.smoothSphereCollisions = true; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: transform.collider.smoothSphereCollisions = true