Sent to all game objects before the application is quit.
function OnApplicationQuit() { // Make sure prefs are saved before quitting. PlayerPrefs.Save(); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnApplicationQuit() { PlayerPrefs.Save(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnApplicationQuit() as void: PlayerPrefs.Save()