Sent when a collider on another object stops touching this object's collider (2D physics only).
var bumpCount: int;function OnCollisionExit2D(coll: Collision2D) { if (coll.gameObject.tag == "DodgemCar") bumpCount++; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public int bumpCount; void OnCollisionExit2D(Collision2D coll) { if (coll.gameObject.tag == "DodgemCar") bumpCount++; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public bumpCount as int def OnCollisionExit2D(coll as Collision2D) as void: if coll.gameObject.tag == 'DodgemCar': bumpCount++