OnGUI is called for rendering and handling GUI events.
function OnGUI () { if (GUI.Button (Rect (10,10,150,100), "I am a button")) print ("You clicked the button!"); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { if (GUI.Button(new Rect(10, 10, 150, 100), "I am a button")) print("You clicked the button!"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: if GUI.Button(Rect(10, 10, 150, 100), 'I am a button'): print('You clicked the button!')