OnMouseOver is called every frame while the mouse is over the GUIElement or Collider.
// Fades the red component of the material to zero // while the mouse is over the mesh function OnMouseOver () { renderer.material.color -= Color(0.1, 0, 0) * Time.deltaTime; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnMouseOver() { renderer.material.color -= new Color(0.1F, 0, 0) * Time.deltaTime; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnMouseOver() as void: renderer.material.color -= (Color(0.1F, 0, 0) * Time.deltaTime)