MonoBehaviour.OnPlayerConnected(NetworkPlayer)
Description

Called on the server whenever a new player has successfully connected.

	private var playerCount : int = 0;

function OnPlayerConnected(player: NetworkPlayer) { Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port); // Populate a data structure with player information ... }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    private int playerCount = 0;
    void OnPlayerConnected(NetworkPlayer player) {
        Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	private playerCount as int = 0

	def OnPlayerConnected(player as NetworkPlayer) as void:
		Debug.Log(((((('Player ' + playerCount) + ' connected from ') + player.ipAddress) + ':') + player.port))