OnRenderImage is called after all rendering is complete to render image.
source
render texture. The result should end up in
destination
render texture. When there are multiple image filters attached to the camera,
they process image sequentially, by passing first filter's destination as the source to the next filter.This message is sent to all scripts attached to the camera.See Also: The image effects in Unity Pro.var mat: Material; function OnRenderImage(src: RenderTexture, dest: RenderTexture) { // Copy the source Render Texture to the destination, // applying the material along the way. Graphics.Blit(src, dest, mat); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Material mat; void OnRenderImage(RenderTexture src, RenderTexture dest) { Graphics.Blit(src, dest, mat); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public mat as Material def OnRenderImage(src as RenderTexture, dest as RenderTexture) as void: Graphics.Blit(src, dest, mat)