Sent each frame where another object is within a trigger collider attached to this object (2D physics only).
Further information about the other collider is reported in the Collider2D parameter passed during the call.See Also: Collider2D class, OnTriggerEnter2D, OnTriggerExit2D.
function OnTriggerStay2D(other: Collider2D) {
other.attachedRigidbody.AddForce(-0.1 * other.attachedRigidbody.velocity);
}