Reset to default values.
// Sets target to a default value. // This could be used in a follow camera. var target : GameObject; function Reset () { // Only set target if it is not assigned yet. if (!target) target = GameObject.FindWithTag ("Player"); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public GameObject target; void Reset() { if (!target) target = GameObject.FindWithTag("Player"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public target as GameObject def Reset() as void: if not target: target = GameObject.FindWithTag('Player')