Stops all coroutines named methodName
running on this behaviour.
// In this example we show how to invoke a coroutine using a string name and stop it function Start () { StartCoroutine("DoSomething", 2.0); yield WaitForSeconds(1); StopCoroutine("DoSomething"); } function DoSomething (someParameter : float) { while (true) { print("DoSomething Loop"); // Yield execution of this coroutine and return to the main loop until next frame yield; } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { IEnumerator Start() { StartCoroutine("DoSomething", 2.0F); yield return new WaitForSeconds(1); StopCoroutine("DoSomething"); } IEnumerator DoSomething(float someParameter) { while (true) { print("DoSomething Loop"); yield return null; } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as IEnumerator: StartCoroutine('DoSomething', 2.0F) yield WaitForSeconds(1) StopCoroutine('DoSomething') def DoSomething(someParameter as float) as IEnumerator: while true: print('DoSomething Loop') yield