If the movie is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions.
// Plays a movie over a texture from a stream var wwwData : WWW; var url : String = ""; function Start () { wwwData = new WWW(url); guiTexture.texture = wwwData.movie; } function Update () { var m : MovieTexture = guiTexture.texture as MovieTexture; if (!m.isPlaying && m.isReadyToPlay) m.Play (); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public WWW wwwData; public string url = ""; void Start() { wwwData = new WWW(url); guiTexture.texture = wwwData.movie; } void Update() { MovieTexture m = guiTexture.texture as MovieTexture; if (!m.isPlaying && m.isReadyToPlay) m.Play(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public wwwData as WWW public url as string = '' def Start() as void: wwwData = WWW(url) guiTexture.texture = wwwData.movie def Update() as void: m as MovieTexture = (guiTexture.texture as MovieTexture) if (not m.isPlaying) and m.isReadyToPlay: m.Play()