Called on the server whenever a new player has successfully connected.
private var playerCount: int = 0; function OnPlayerConnected(player: NetworkPlayer) { Debug.Log("Player " + playerCount++ + " connected from " + player.ipAddress + ":" + player.port); // Populate a data structure with player information ... }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { private int playerCount = 0; void OnPlayerConnected(NetworkPlayer player) { Debug.Log("Player " + playerCount++ + " connected from " + player.ipAddress + ":" + player.port); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): private playerCount as int = 0 def OnPlayerConnected(player as NetworkPlayer) as void: Debug.Log(((((('Player ' + (playerCount++)) + ' connected from ') + player.ipAddress) + ':') + player.port))