static
def
SetSendingEnabled(group as int,
enabled as bool)
as void
Description
Enables or disables transmission of messages and RPC calls on a specific network group number.
This can be set when you know you are not sending anything useful to other clients, such as before
you have loaded you level completely.
The Network level loading page has an example of how to use this function.
static
function
SetSendingEnabled(player:
NetworkPlayer,
group:
int,
enabled:
bool):
void;
static void SetSendingEnabled(NetworkPlayer player,
int group,
bool enabled);
static
def
SetSendingEnabled(player as NetworkPlayer,
group as int,
enabled as bool)
as void
Description
Enable or disable transmission of messages and RPC calls based on target network player as well as the network group.
When used on a client, the only NetworkPlayer possible is the server.